wavelength_server/websocket_server/node_modules/engine.io/build/server.d.ts

268 lines
8.0 KiB
TypeScript
Raw Permalink Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

import { EventEmitter } from "events";
import { Socket } from "./socket";
import type { IncomingMessage, Server as HttpServer, ServerResponse } from "http";
import type { CookieSerializeOptions } from "cookie";
import type { CorsOptions, CorsOptionsDelegate } from "cors";
import type { Duplex } from "stream";
import type { EngineRequest } from "./transport";
type Transport = "polling" | "websocket" | "webtransport";
export interface AttachOptions {
/**
* name of the path to capture
* @default "/engine.io"
*/
path?: string;
/**
* destroy unhandled upgrade requests
* @default true
*/
destroyUpgrade?: boolean;
/**
* milliseconds after which unhandled requests are ended
* @default 1000
*/
destroyUpgradeTimeout?: number;
/**
* Whether we should add a trailing slash to the request path.
* @default true
*/
addTrailingSlash?: boolean;
}
export interface ServerOptions {
/**
* how many ms without a pong packet to consider the connection closed
* @default 20000
*/
pingTimeout?: number;
/**
* how many ms before sending a new ping packet
* @default 25000
*/
pingInterval?: number;
/**
* how many ms before an uncompleted transport upgrade is cancelled
* @default 10000
*/
upgradeTimeout?: number;
/**
* how many bytes or characters a message can be, before closing the session (to avoid DoS).
* @default 1e5 (100 KB)
*/
maxHttpBufferSize?: number;
/**
* A function that receives a given handshake or upgrade request as its first parameter,
* and can decide whether to continue or not. The second argument is a function that needs
* to be called with the decided information: fn(err, success), where success is a boolean
* value where false means that the request is rejected, and err is an error code.
*/
allowRequest?: (req: IncomingMessage, fn: (err: string | null | undefined, success: boolean) => void) => void;
/**
* The low-level transports that are enabled. WebTransport is disabled by default and must be manually enabled:
*
* @example
* new Server({
* transports: ["polling", "websocket", "webtransport"]
* });
*
* @default ["polling", "websocket"]
*/
transports?: Transport[];
/**
* whether to allow transport upgrades
* @default true
*/
allowUpgrades?: boolean;
/**
* parameters of the WebSocket permessage-deflate extension (see ws module api docs). Set to false to disable.
* @default false
*/
perMessageDeflate?: boolean | object;
/**
* parameters of the http compression for the polling transports (see zlib api docs). Set to false to disable.
* @default true
*/
httpCompression?: boolean | object;
/**
* what WebSocket server implementation to use. Specified module must
* conform to the ws interface (see ws module api docs).
* An alternative c++ addon is also available by installing eiows module.
*
* @default `require("ws").Server`
*/
wsEngine?: any;
/**
* an optional packet which will be concatenated to the handshake packet emitted by Engine.IO.
*/
initialPacket?: any;
/**
* configuration of the cookie that contains the client sid to send as part of handshake response headers. This cookie
* might be used for sticky-session. Defaults to not sending any cookie.
* @default false
*/
cookie?: (CookieSerializeOptions & {
name: string;
}) | boolean;
/**
* the options that will be forwarded to the cors module
*/
cors?: CorsOptions | CorsOptionsDelegate;
/**
* whether to enable compatibility with Socket.IO v2 clients
* @default false
*/
allowEIO3?: boolean;
}
/**
* An Express-compatible middleware.
*
* Middleware functions are functions that have access to the request object (req), the response object (res), and the
* next middleware function in the applications request-response cycle.
*
* @see https://expressjs.com/en/guide/using-middleware.html
*/
type Middleware = (req: IncomingMessage, res: ServerResponse, next: (err?: any) => void) => void;
export declare abstract class BaseServer extends EventEmitter {
opts: ServerOptions;
protected clients: Record<string, Socket>;
clientsCount: number;
protected middlewares: Middleware[];
/**
* Server constructor.
*
* @param {Object} opts - options
*/
constructor(opts?: ServerOptions);
protected abstract init(): any;
/**
* Compute the pathname of the requests that are handled by the server
* @param options
* @protected
*/
protected _computePath(options: AttachOptions): string;
/**
* Returns a list of available transports for upgrade given a certain transport.
*
* @return {Array}
*/
upgrades(transport: string): any;
/**
* Verifies a request.
*
* @param {EngineRequest} req
* @param upgrade - whether it's an upgrade request
* @param fn
* @protected
*/
protected verify(req: any, upgrade: boolean, fn: (errorCode?: number, errorContext?: any) => void): void;
/**
* Adds a new middleware.
*
* @example
* import helmet from "helmet";
*
* engine.use(helmet());
*
* @param fn
*/
use(fn: any): void;
/**
* Apply the middlewares to the request.
*
* @param req
* @param res
* @param callback
* @protected
*/
protected _applyMiddlewares(req: IncomingMessage, res: ServerResponse, callback: (err?: any) => void): void;
/**
* Closes all clients.
*/
close(): this;
protected abstract cleanup(): any;
/**
* generate a socket id.
* Overwrite this method to generate your custom socket id
*
* @param {IncomingMessage} req - the request object
*/
generateId(req: IncomingMessage): any;
/**
* Handshakes a new client.
*
* @param {String} transportName
* @param {Object} req - the request object
* @param {Function} closeConnection
*
* @protected
*/
protected handshake(transportName: string, req: any, closeConnection: (errorCode?: number, errorContext?: any) => void): Promise<any>;
onWebTransportSession(session: any): Promise<any>;
protected abstract createTransport(transportName: any, req: any): any;
/**
* Protocol errors mappings.
*/
static errors: {
UNKNOWN_TRANSPORT: number;
UNKNOWN_SID: number;
BAD_HANDSHAKE_METHOD: number;
BAD_REQUEST: number;
FORBIDDEN: number;
UNSUPPORTED_PROTOCOL_VERSION: number;
};
static errorMessages: {
0: string;
1: string;
2: string;
3: string;
4: string;
5: string;
};
}
/**
* An Engine.IO server based on Node.js built-in HTTP server and the `ws` package for WebSocket connections.
*/
export declare class Server extends BaseServer {
httpServer?: HttpServer;
private ws;
/**
* Initialize websocket server
*
* @protected
*/
protected init(): void;
protected cleanup(): void;
/**
* Prepares a request by processing the query string.
*
* @private
*/
private prepare;
protected createTransport(transportName: string, req: IncomingMessage): any;
/**
* Handles an Engine.IO HTTP request.
*
* @param {EngineRequest} req
* @param {ServerResponse} res
*/
handleRequest(req: EngineRequest, res: ServerResponse): void;
/**
* Handles an Engine.IO HTTP Upgrade.
*/
handleUpgrade(req: EngineRequest, socket: Duplex, upgradeHead: Buffer): void;
/**
* Called upon a ws.io connection.
*
* @param {ws.Socket} websocket
* @private
*/
private onWebSocket;
/**
* Captures upgrade requests for a http.Server.
*
* @param {http.Server} server
* @param {Object} options
*/
attach(server: HttpServer, options?: AttachOptions): void;
}
export {};