wavelength_server/websocket_server/node_modules/engine.io/build/server.d.ts

268 lines
8.0 KiB
TypeScript
Raw Permalink Normal View History

import { EventEmitter } from "events";
import { Socket } from "./socket";
import type { IncomingMessage, Server as HttpServer, ServerResponse } from "http";
import type { CookieSerializeOptions } from "cookie";
import type { CorsOptions, CorsOptionsDelegate } from "cors";
import type { Duplex } from "stream";
import type { EngineRequest } from "./transport";
type Transport = "polling" | "websocket" | "webtransport";
export interface AttachOptions {
/**
* name of the path to capture
* @default "/engine.io"
*/
path?: string;
/**
* destroy unhandled upgrade requests
* @default true
*/
destroyUpgrade?: boolean;
/**
* milliseconds after which unhandled requests are ended
* @default 1000
*/
destroyUpgradeTimeout?: number;
/**
* Whether we should add a trailing slash to the request path.
* @default true
*/
addTrailingSlash?: boolean;
}
export interface ServerOptions {
/**
* how many ms without a pong packet to consider the connection closed
* @default 20000
*/
pingTimeout?: number;
/**
* how many ms before sending a new ping packet
* @default 25000
*/
pingInterval?: number;
/**
* how many ms before an uncompleted transport upgrade is cancelled
* @default 10000
*/
upgradeTimeout?: number;
/**
* how many bytes or characters a message can be, before closing the session (to avoid DoS).
* @default 1e5 (100 KB)
*/
maxHttpBufferSize?: number;
/**
* A function that receives a given handshake or upgrade request as its first parameter,
* and can decide whether to continue or not. The second argument is a function that needs
* to be called with the decided information: fn(err, success), where success is a boolean
* value where false means that the request is rejected, and err is an error code.
*/
allowRequest?: (req: IncomingMessage, fn: (err: string | null | undefined, success: boolean) => void) => void;
/**
* The low-level transports that are enabled. WebTransport is disabled by default and must be manually enabled:
*
* @example
* new Server({
* transports: ["polling", "websocket", "webtransport"]
* });
*
* @default ["polling", "websocket"]
*/
transports?: Transport[];
/**
* whether to allow transport upgrades
* @default true
*/
allowUpgrades?: boolean;
/**
* parameters of the WebSocket permessage-deflate extension (see ws module api docs). Set to false to disable.
* @default false
*/
perMessageDeflate?: boolean | object;
/**
* parameters of the http compression for the polling transports (see zlib api docs). Set to false to disable.
* @default true
*/
httpCompression?: boolean | object;
/**
* what WebSocket server implementation to use. Specified module must
* conform to the ws interface (see ws module api docs).
* An alternative c++ addon is also available by installing eiows module.
*
* @default `require("ws").Server`
*/
wsEngine?: any;
/**
* an optional packet which will be concatenated to the handshake packet emitted by Engine.IO.
*/
initialPacket?: any;
/**
* configuration of the cookie that contains the client sid to send as part of handshake response headers. This cookie
* might be used for sticky-session. Defaults to not sending any cookie.
* @default false
*/
cookie?: (CookieSerializeOptions & {
name: string;
}) | boolean;
/**
* the options that will be forwarded to the cors module
*/
cors?: CorsOptions | CorsOptionsDelegate;
/**
* whether to enable compatibility with Socket.IO v2 clients
* @default false
*/
allowEIO3?: boolean;
}
/**
* An Express-compatible middleware.
*
* Middleware functions are functions that have access to the request object (req), the response object (res), and the
* next middleware function in the applications request-response cycle.
*
* @see https://expressjs.com/en/guide/using-middleware.html
*/
type Middleware = (req: IncomingMessage, res: ServerResponse, next: (err?: any) => void) => void;
export declare abstract class BaseServer extends EventEmitter {
opts: ServerOptions;
protected clients: Record<string, Socket>;
clientsCount: number;
protected middlewares: Middleware[];
/**
* Server constructor.
*
* @param {Object} opts - options
*/
constructor(opts?: ServerOptions);
protected abstract init(): any;
/**
* Compute the pathname of the requests that are handled by the server
* @param options
* @protected
*/
protected _computePath(options: AttachOptions): string;
/**
* Returns a list of available transports for upgrade given a certain transport.
*
* @return {Array}
*/
upgrades(transport: string): any;
/**
* Verifies a request.
*
* @param {EngineRequest} req
* @param upgrade - whether it's an upgrade request
* @param fn
* @protected
*/
protected verify(req: any, upgrade: boolean, fn: (errorCode?: number, errorContext?: any) => void): void;
/**
* Adds a new middleware.
*
* @example
* import helmet from "helmet";
*
* engine.use(helmet());
*
* @param fn
*/
use(fn: any): void;
/**
* Apply the middlewares to the request.
*
* @param req
* @param res
* @param callback
* @protected
*/
protected _applyMiddlewares(req: IncomingMessage, res: ServerResponse, callback: (err?: any) => void): void;
/**
* Closes all clients.
*/
close(): this;
protected abstract cleanup(): any;
/**
* generate a socket id.
* Overwrite this method to generate your custom socket id
*
* @param {IncomingMessage} req - the request object
*/
generateId(req: IncomingMessage): any;
/**
* Handshakes a new client.
*
* @param {String} transportName
* @param {Object} req - the request object
* @param {Function} closeConnection
*
* @protected
*/
protected handshake(transportName: string, req: any, closeConnection: (errorCode?: number, errorContext?: any) => void): Promise<any>;
onWebTransportSession(session: any): Promise<any>;
protected abstract createTransport(transportName: any, req: any): any;
/**
* Protocol errors mappings.
*/
static errors: {
UNKNOWN_TRANSPORT: number;
UNKNOWN_SID: number;
BAD_HANDSHAKE_METHOD: number;
BAD_REQUEST: number;
FORBIDDEN: number;
UNSUPPORTED_PROTOCOL_VERSION: number;
};
static errorMessages: {
0: string;
1: string;
2: string;
3: string;
4: string;
5: string;
};
}
/**
* An Engine.IO server based on Node.js built-in HTTP server and the `ws` package for WebSocket connections.
*/
export declare class Server extends BaseServer {
httpServer?: HttpServer;
private ws;
/**
* Initialize websocket server
*
* @protected
*/
protected init(): void;
protected cleanup(): void;
/**
* Prepares a request by processing the query string.
*
* @private
*/
private prepare;
protected createTransport(transportName: string, req: IncomingMessage): any;
/**
* Handles an Engine.IO HTTP request.
*
* @param {EngineRequest} req
* @param {ServerResponse} res
*/
handleRequest(req: EngineRequest, res: ServerResponse): void;
/**
* Handles an Engine.IO HTTP Upgrade.
*/
handleUpgrade(req: EngineRequest, socket: Duplex, upgradeHead: Buffer): void;
/**
* Called upon a ws.io connection.
*
* @param {ws.Socket} websocket
* @private
*/
private onWebSocket;
/**
* Captures upgrade requests for a http.Server.
*
* @param {http.Server} server
* @param {Object} options
*/
attach(server: HttpServer, options?: AttachOptions): void;
}
export {};